It's fairly open-ended, and perfectly beatable even when you play less violently than most people would. My 2nd time, when I found that the shovel can be used as a weapon, I had a cop chasing me I just stood still to get handcuffed, the demo told me "if you buy the full version, you could break out of jail now," and that was it. I just got the milk, paid the cashier, and went back home. Never went out of my way looking for one. The AI for NPC's (dogs, cats, and humans alike) is average: sometimes smart, sometimes not.Īs for gameplay and violence, the 1st time I beat it I actually didn't even pick up a weapon. ![]() Alternatively, you can find the catnip in the map I'm not sure how to use it because I consumed it myself on accident (it puts everything into slow motion temporarily) I could only find 2, though: one in the house of the guy who sells smoke-able items, and the other just seemed to run into me (I don't know where it spawned from). However, to use it as a silencer you can't kill it first, you have to pick it up while it's alive and sitting in place (sneak up from behind and just walk over it as if it's an item). Yes, the cat does exactly what I thought it does. I looked up through Google and found a console command that changes the timelimit from 7 minutes to over 150, makes it a lot easier to get as much as you can out of it. And no, I don't know if it would work in real life, and who in their right mind would want to try such a thing? I just installed the demo, I haven't played it yet. Instead, the player character can use a dead cat corpse "forcibly applied" to the business end of a rifle for use as an informal silencer.ĭon't quote me on the above, though. ![]() Nor is the "cat gun" a weapon that launches cats. įrom what I've read, the cat isn't an actual weapon. QUOTE (Marik_Steele Apr 12 2003, 08:46 PM) QUOTE (|MaTT| Apr 12 2003, 02:11 PM) look interesting for the cat gun thingy.
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